Ready Player One
[a Novel]Book - 2011
Nominated as one of America's best-loved novels by PBS's The Great American Read
The bestselling cult classic--now a major motion picture directed by Steven Spielberg.
At once wildly original and stuffed with irresistible nostalgia, READY PLAYER ONE is a spectacularly genre-busting, ambitious, and charming debut--part quest novel, part love story, and part virtual space opera set in a universe where spell-slinging mages battle giant Japanese robots, entire planets are inspired by Blade Runner , and flying DeLoreans achieve light speed.
It's the year 2045, and the real world is an ugly place.
Like most of humanity, Wade Watts escapes his grim surroundings by spending his waking hours jacked into the OASIS, a sprawling virtual utopia that lets you be anything you want to be, a place where you can live and play and fall in love on any of ten thousand planets.
And like most of humanity, Wade dreams of being the one to discover the ultimate lottery ticket that lies concealed within this virtual world. For somewhere inside this giant networked playground, OASIS creator James Halliday has hidden a series of fiendish puzzles that will yield massive fortune--and remarkable power--to whoever can unlock them.
For years, millions have struggled fruitlessly to attain this prize, knowing only that Halliday's riddles are based in the pop culture he loved--that of the late twentieth century. And for years, millions have found in this quest another means of escape, retreating into happy, obsessive study of Halliday's icons. Like many of his contemporaries, Wade is as comfortable debating the finer points of John Hughes's oeuvre, playing Pac-Man, or reciting Devo lyrics as he is scrounging power to run his OASIS rig.
And then Wade stumbles upon the first puzzle.
Suddenly the whole world is watching, and thousands of competitors join the hunt--among them certain powerful players who are willing to commit very real murder to beat Wade to this prize. Now the only way for Wade to survive and preserve everything he knows is to win . But to do so, he may have to leave behind his oh-so-perfect virtual existence and face up to life--and love--in the real world he's always been so desperate to escape.
A world at stake.
A quest for the ultimate prize.
Are you ready?
From Library Staff
This debut science fiction novel is set in a virtual reality video game. This book is a must read for children of the 1980s, filled with references to pop culture, science fiction and video games. The film adaptation, directed by Steven Spielberg, is to premiere in March 2018.
A fun, fast paced treasure hunt thrill-ride, with lots of eighties pop-culture references.
Tyler__J Jul 25, 2015
This novel, set thirty years in the future, blurs the lines between the real world and virtual reality. It has become a big hit with mainstream fiction readers and genre readers alike...Maybe all any of us want is a good story.
From the critics
Age SuitabilityAdd Age Suitability
white_gorilla_48 thinks this title is suitable for 12 years and over
pickering_biblio thinks this title is suitable for between the ages of 13 and 22
georgelin01 thinks this title is suitable for between the ages of 13 and 69
blue_hummingbird_329 thinks this title is suitable for 13 years and over
blue_hawk_1180 thinks this title is suitable for between the ages of 1 and 4
SummaryAdd a Summary
This kid is very poor and very alone. Being in this virtual world allows him to escape. He grows up in this society that is falling apart and only wants to find fortune. He stumbles upon his first clue into a puzzle everyone else has given up on. It leads into the most adventurous roller coaster of a lifetime, with plenty of retro 80's to go along with it.
In 2044, reality is a grim place plagued by poverty, shortages and unemployment. Fortunately, people don't have to live in the real world anymore -- most entertainment, business and social interaction takes place in OASIS, a virtual world of amazing scope and detail. But now, OASIS will become the setting for an unprecedented battle royale. The creator of OASIS, upon his death, promised to give control of all his wealth, and his world, to the player who could complete a series of challenges based on his favorite movies and video games. For five years, nobody found anything...until Wade Watts, a 17-year-old, level-three nobody stumbles upon the first clue. Suddenly he's a celebrity with a shot at everything he's ever wanted -- but his opponents will stop at nothing, including murder, to see that he doesn't win.
Coarse Language: Corse language infrequent but makes this book unsuitable for under 13 years.