WarcrossBook - 2017
For the millions who log in every day, Warcross isn't just a game--it's a way of life. The obsession started ten years ago and its fan base now spans the globe, some eager to escape from reality and others hoping to make a profit. Struggling to make ends meet, teenage hacker Emika Chen works as a bounty hunter, tracking down Warcross players who bet on the game illegally. But the bounty-hunting world is a competitive one, and survival has not been easy. To make some quick cash, Emika takes a risk and hacks into the opening game of the international Warcross Championships--only to accidentally glitch herself into the action and become an overnight sensation.
Convinced she's going to be arrested, Emika is shocked when instead she gets a call from the game's creator, the elusive young billionaire Hideo Tanaka, with an irresistible offer. He needs a spy on the inside of this year's tournament in order to uncover a security problem . . . and he wants Emika for the job. With no time to lose, Emika's whisked off to Tokyo and thrust into a world of fame and fortune that she's only dreamed of. But soon her investigation uncovers a sinister plot, with major consequences for the entire Warcross empire.
In this sci-fi thriller, #1 New York Times bestselling author Marie Lu conjures an immersive, exhilarating world where choosing who to trust may be the biggest gamble of all.
From Library Staff
Did you hear that Emika Chen accidentally glitched herself into the International Warcross Championships? Virtual reality gaming has never seen this much excitement before. And I heard the game's creator asked her to be a spy inside the Championships to uncover a sinister plot that would affect... Read More »
Every day, millions of players log in to Warcross, to escape or just turn a profit. Hacker Emika is just scraping by as a bounty hunter, until the game's elusive creator asks for her help uncovering a sinister plot within the game.
Bounty hunters, hackers, and gamers, oh my! Warcross is an addictive page-turner with vivid action sequences and an endearing, snarky protagonist.
Warcross, a virtual reality game that almost everyone (if not everyone) plays. When Emika Chen accidentally glitches herself into the International Warcross Championships, she could never imagine that the game's creator would ask her to be a spy inside the Championships to uncover a sinister plo... Read More »
From the critics
Age SuitabilityAdd Age Suitability
anthony9529 thinks this title is suitable for between the ages of 11 and 99
burgundy_wren_15 thinks this title is suitable for between the ages of 13 and 15
violet_penguin_924 thinks this title is suitable for 12 years and over
SummaryAdd a Summary
Emika Chen lives in New York City and can barely pay her rent or buy food. She can’t find a legitimate paying job because of her criminal record, so she works as a bounty hunter tracking down criminals that are illegally betting on Warcross games. When she loses out on her latest bounty, Emika feels like giving up on everything. She decides to play Warcross to take her mind off her troubles. Emika is also a computer hacker and accidentally glitches herself into a championship game. She soon realizes that she can steal a valuable power-up that she could sell for big money. Unfortunately, when she steals the power-up she reveals her identity to the world. She is summoned by the game’s inventor to come to Tokyo and meet him. Emika is scared that she will be arrested but has no choice and goes to Tokyo. When she gets to Tokyo, she is offered a job to work undercover to find out who is sabotaging the Warcross games.
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